The goal of this project was to explore key workflows in Unity – including working with and modifying assets, creating custom 3D objects from scratch, implementing object interactions and animations, as well as integrating spatialized sound for an immersive experience.
Stepping into virtual realities through a VR headset opens up a realm of infinite possibilities — where the boundaries of physics, logic and geography dissolve. So why not dive into an imaginative world suspended between space and Earth, where reality bends and boundaries blur.
The workflow throughout this project was intuitive and iterative. After defining the overall visual direction through moodboards and a curated set of assets, sounds and materials, I began shaping the scene. Each area was enriched with spatial audio, interactive triggers and animations to enhance immersion. Live testing and continuous adjustments to the code and lighting helped refine the experience and ensure smooth user interaction.
Unity, C# (with the help of ChatGPT), Blender, Adobe Photoshop, Blockadelabs (AI images)
University of Applied Sciences Potsdam (2023/24),
Mentor: Yin W. Boribun
VR experience
The experience is open-ended and free of goals, inviting users to explore at their own pace. The video combines several live-view recordings from the Meta Quest VR headset.